This god flits from one body to the next, using them until they’ve served their purpose and are then discarded, becoming mortal, with the god moving on to the next one. You play as a cast-off husk of a god-given sentience. It might not be a visual novel, exactly, but you do need to be in a similar mindset to enjoy what’s going on in Tides. Character statistics are limited, combat scenarios are (mechanically) simple, and instead there is paragraph after paragraph after paragraph of text to read through. And I applaud the developers for being brave and keeping all the statistics and metagame stuff to a minimum in order to focus on the storytelling. Tides of Numenera is not the kind of game for people who like combat and min/maxing their characters. I was wrong, and I am very glad for that. there would be a greater emphasis on combat, player stats, loot, all that stuff. I thought, when I first saw this game in action, that the delightfully antique top-down isometric viewpoint was a ruse to hook players in, but then the game would kick in to offer more ‘modern’ gameplay – i.e. I didn’t think that in the modern gaming environment, where snappy dialogue and fast action are the hallmark of even the greatest of RPGs, Tides of Numenera would be quite so brave as to properly emulate Planescape: Torment. This is the kind of game that Torment: Tides of Numenera models itself on, and I’ve got to say, it exceeded my expectations by a great deal. There were still battles, but each one had real purpose for existing, and the combat system was relatively simple those battles were more about being part of the narrative than being a consequence of it. Related reading: Matt also interviewed the creative forces behind the game. At a time when most RPG narratives weren’t much more than excuses to funnel players from one battle to the next (you could say that not a lot has changed in the years since, frankly), Planescape Torment’s development team had the bravery to strip most of the combat out of its game and rely on the actual narrative and decisions players were making to carry the experience and keep players interested. Continued abuse of our services will cause your IP address to be blocked indefinitely.One of the greatest narrative game experiences you could ever hope to play is Planescape: Torment. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does. Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: Your IP address has been temporarily blocked due to a large number of HTTP requests.
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